flip the normals of an poly object


I’m trying to flip the faces of an object.

If It’s an mesh, this works very well:

meshop.flipNormals $ #all
update $

but if I write the same code for a poly… nothing occurs!

polyop.flipNormals $ #all

Can anyone enlighten me on this?
what I do not understand?


I have just found the solution…
With polys, nothing occurs when I am not in subselection. (subObjectLevel = 4)
And the update occurs only when I return in object level (subObjectLevel = 0)
With meshes It is not neccessary…

max modify mode
subObjectLevel = 4
polyop.flipNormals $ #all
subObjectLevel = 0


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