Hi everyone! I need some help on my project that I created. I was trying to do a flipped pose on a character for a walking animation. I already tested in on Hank and it was working fine. However, when I created my own mesh, put my own armature on, and applied constraints, the legs didn’t work right.
The flipped pose doesn’t mirror the exact original pose; either it moves further to the right or upward. The bones were already properly labeled with .R and .L, and I’ve also tried CTRL + N before starting the animation. But it’s still not working.
Any comments / suggestions would help a lot because I’m totally frustrated. Thanks!