Flip Pose problem in Blender


#1

Hi everyone! I need some help on my project that I created. I was trying to do a flipped pose on a character for a walking animation. I already tested in on Hank and it was working fine. However, when I created my own mesh, put my own armature on, and applied constraints, the legs didn’t work right.

The flipped pose doesn’t mirror the exact original pose; either it moves further to the right or upward. The bones were already properly labeled with .R and .L, and I’ve also tried CTRL + N before starting the animation. But it’s still not working.

Any comments / suggestions would help a lot because I’m totally frustrated. Thanks!


#2

You must have name bones properly to get it work.So for example hand.R for right side and hand.L for left.
Ups sorry man I didn’t read all your post sorry:/
For now I don’t have a solution but you can check again bone names one by one,maybe you are missing something.


#3

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