Hello everyone, this is my first thread. I created a blog post about a method I came up with after some experimentation for achieving a flicker-free Final Gather result for dynamic animations, that is, in animations in which there are characters and other moving objects.
It doesn't require any scripting, external tools, or anything advanced. It utilizes the mip_render_subset shader, so you'll need newer versions of Maya (I think 2008 and newer) to give this method a try. Feel free to discuss the post here on CGTalk, as it is seen by the whole community easier in this central location, rather than on the blog. Test it, critique it, etc. Here's the link to the post:[http://asephei.blogspot.com/2011/03/maya-flicker-free-final-gather-in.html](http://asephei.blogspot.com/2011/03/maya-flicker-free-final-gather-in.html) The blog post is somewhat lengthy, but in this thread's first reply by RagingBull, you'll see a quick step-by-step outline of how this method is done! For more details, check out the blog post.
Once the mip_fgshooter is implemented into Maya with an intuitive interface, the particular workflow presented in this post won’t be necessary anymore, for most situations.
[b]THREAD NOTES:[/b] On page 2 of this thread, "Bitter" (David) posted a python script written by Brenton Rayner that uses mip_fgshooter, which provides a much more efficient and significantly easier way to achieve flicker-free FG in Maya. Check it out here: [fgshooter UI for Maya](http://elementalray.wordpress.com/2012/01/04/fgshooter-ui-for-maya/)