Originally posted by HapZungLam
“A Spherical Enviornment node” won’t able to plug into any reflection of the object material:shrug:
An environment map shader is meant to be plugged in the Environment input of the Material node. The Environment map will be visible only through reflections and transparencies.
To see it, your material has to have some reflective or transparency properties. In the reflection input, if you let Raytraced Enable, the Environment map will only be visible if there is no geometry to reflect. If you set it to Environment only, the reflection will ignore any object and show only the Environment map.
The Radiance is a setting that you will find in the surface shader ppg.
Hope this helps
Salutations - Cheers