yes, sorry, this is as I remember…
create a sphere, convert it to editable poly
using the chamfer tool, create holes, north and south pole
select a loop of edges from pole to pole and use split tool to cut them
move the selected edges a bit to the right to separate those edges
apply uvw spherical, and align the uvw seams to the edges that we’ve split
collapse the mesh
duplicate it
open channel info dialog
select uvw channel / rclick and copy
select the target sphere
press update in the channel info dialog and select mesh channel, then rclick and paste
apply morpher to the main sphere, select the target…
apply vertex weld modifier
the uvw is normalized, and that will decrease the size of the target, but with a xform, you can adjust the scale, let’s say to 10000%, and orientation too.
I think that’s all…
I’ve attached the max file (max2008)
btw, your script is impressive, I only needed to center the pivot and reset xform, to use it with morph.