Yes, I have screen mapped environment.
The reflection/refraction is not right, but using spherical map does not solve the problem.
I want this image in the background to be rendered together with my scene, so that it’s properly visible through the glass as well.
To be more precise - when You look at the picture, the upper column reflection is not reflection, but it’s like a refraction. And the refraction shouldn’t be there, cause behind the column there is a roof, and just behind that there is a background, not before. I hope I’m clear now.
What should I do then ? I could create a plane in front of the camera and behind my object, have it mapped but each camera move would change the composition and my object placement in the scene then.
So isn’t there any way to have a flat image in the environment so that it would be properly refracted through glass and wouldn’t be stupidly flat-reflected at the same time where it shouldn’t be?