You are right beaker, it was the guy in the Apple store here in New York City. I wouldn’t know much about Shake’s past apart from what people tell me about. My bad. Sorry of the 8 years part in the post.
However, I do say this; the hardware itself is not worth that much if they were to lookfor different means. 500k for a real time rendering? May be a great deal until end of 2002, but nothing more than a single sided control based on software now. I have seen realtime rending of millions of hair strand dynamics done in realtime and that is in 3D with all calculations done. That also without official OpenGL support where certain things were done in software mode. NOTE that I am only comparing the actual processing power required to calculate the effect. I am not concerning with the data trasfer of the media which is a different issue.
Also, beaker, 32 bit OS systems cannot utilize more than certain processors unless you can make a cluster but cluster is not one system. This is because of the os architecture MS and some Unix derivatives created. Proprietory OS such as Solaris, AIX et… are exceptions. There is also a Memory limit of 4Gig and this is why discreet decided to go with systems that doesn’t have all these limits. You have to consider the fact that 64 bit PC (AMD came in a year ago and Itanium was there but still new) is new considering the fact that MIPS architecture has 64-bit working as early as 1999 at full range. And only Unix was running on it.
I hear that the Flame’s UI is very different from Combustion and people who have used it never want to get away from the system. I would love to see it in action once (working on it would be fine too:))
