Fish scales shader


#1

Has anyone developed a Fish Scales shader in Maya? Any tips? Thanks!!!


#2

you mean iridescence? diffraction? there are ways to cheat it in mental ray, and maya software has something like it built in. I haven’t really seen true physically accurate, iridescent shader in mr, but then again what do I know. someone prove me wrong

IF you use three blended copies of a mia_x material, and change the anisotropic angle slightly for each one, you can get something like the reflection off of a CD/DVD, but Zap explains it better than I do:

http://mentalraytips.blogspot.com/2007/05/rainbow-effects-with-miamaterial-arch.html


#3

Thanks Theodocious


#4

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