Holes in the mess? You mean those triangles? How can you say that, these are triangles.
You can optimize what you want in v9.012 but those triangles don’t go away. There is really no nned to optimize in this example, so I don’t understand your suggestion.
These triangles that are created after deleting those 2 points are 100% polygons.
Just try every tool on them to confirm this, even object info says that the object has 4 polygons. So the bridge tool should close that last gap without giving problems with bevel.
See, in R8 you’ll have 2 polygons after deleting 2 points. That means I have to bridge those two triangles myself. Then after bridging the other hole and using the bevel, I won’t notice any holes.
I dont get that result either.
Mmm, and I thought I was putting a LOT of effort into it to make everything very clear, step by step… guess not
Again, I add a cube in R9, make editable, go to points mode, delete 2 points (then you’ll see those 2 triangles appear) and then I bridge the open hole by bridging left/top to left/bottom and right/top and right/bottom. Then I go to edge mode, select all and then I use the bevel tool and when I slide left and right while holding the mouse button I see the openings appear.
Now you guys tell me why I see this on my computer XP SP2, my wife’s XP SP1 and my son’s Win2k SP4 and none of you see this behaviour…
Sorry, but I don’t believe word of it, that is if you follow MY steps.
If you guys start to include steps that I never did, well of course then there is the risk to get different results. So my request is; please read very carefully what I wrote. (I know, it takes some talent)
I’m sorry, but for me it’s a BUG, since I’ve tried this on 3 machines now and every time I have holes in my mesh when I use bevel.