Create a poly object. ClothNurbs it. HyperNurbs the ClothNurbs object. You should have something that looks like this.
Now, try using iso line editing. Can’t. Not for the hypernurbs and not for the clothnurbs. Interesting. Isoline editing is cool, but needs to be expanded. Then again, maybe I’m missing something. I like clothnurbs a lot. It’s a nice, non-destructive way to add thickness. I had to use explosion before.
I really like ngons, but I don’t like how it internally triangulates some surfaces. In some cases, without phong, it makes you want to manually convert to quads and triangles yourself. Not so much a C4D problem. It’s more of a reminder how ngons drive me nuts.
Love the hell out of SPD. That fur example was just priceless.
So little time. So much more to play with.
Clothilde looks cool, but I really want to hold off until I see a manual. Without knowing how everything works, I only got so far.