First render test


#1

Woo! Everything is working with my video card and Messiah now so I can actually sit down and learn to use it. :stuck_out_tongue: For this render I basically just took a zsphere in Zbrush and used the std brush to sculpt some wacky detail to test the Messiah displacement. Thanks for everybodies help in getting me going with Messiah, it was a rocky start but the waters are clam now. :smiley: Gary, your video tutorials helped me out a LOT when starting this project…very informative to the novice user. I’ve got the basic material down to almost how I want it using translucency and having it ā€œglowā€ but I need to figure out how to make it kind of waxy looking like a candle. Other then that I’ve got the hang of the rendering/material aspect of messiah only I still need to get a nice anti aliasing setting down so my renders look more crisp instead of blurry…but that will come in practice.

Zsphere candle thingy test render1:

Shader flow:


#2

Hehe, that’s one weird glowing thing :wink:
As for the antialiasing, if you used Endhanced, try AdaptiveSS - it doesn’t add the blur pass in the end, as does Enhanced.


#3

Very waxy;) I’m glad that you were able to get through the problems, and it appears that you already have an understanding of the shaderflow. Nice first test:thumbsup:

-lyle


#4

Thanks! :slight_smile: Yeah, it is a little strange but it was a good test to get the basics down. I was a little scared of using node based shaders since I come from the easy world of Cinema 4d. :wink: It’s not as scary as I thought it’d be, I love using it so far. For the AA I did use Adaptive SS but on some of my other tests it still yielded some pretty blurry results but I’ve got all weekend to play around with Messiah and get these things figured out. I can’t wait to start animating with it…the tools seem simple compared to what I -tried- learning with cinema 4d and motion builder. :slight_smile:


#5

Messiah’s node-based shaderflow system definitely schools C4D’s solution. I found it to be immediately accessible. It is very easy to build and maintain even the most complex of flows.


#6

You need to adjust the threshold and Size when it comes to AA so you don’t get the blurry result. I prefer using size at 1.0, but I need to increase the AA level to 4 at least to get good sharpness and nice anti-aliasing and more accuracy with Enhanced. A size value of 1.5 or 2.0 works to ā€œsoftenā€ up your image, making the resulting image looking blurry. It is a good option if you are using a low AA setting like 2.

Cheers,


#7

Awesome, thanks Tony. I’m going to tool around with Silo and Zbrush and try to get a better render going so I’ll try that.


#8

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