First Post- Got Inspired by LOTR critiques Appreciated


#30

Looks a lot better! One crit. You know ive always had a problem with the railings…i just dont think they fit the look of everything else. Maybe if you could try something more like this it would look better… …it might be a bit of work to change every one of them, but it would be well worth it. At least think about it.


#31

Thats some kickass stuff right there :slight_smile: Great going, dude :slight_smile:

otacon: Does some people call you the space cowboy? Some people call me gangster of love :stuck_out_tongue:


#32

Na nobody calls me that, its just from the anime Cowboy Bebop:)


#33

Originally posted by otacon
Looks a lot better! One crit. You know ive always had a problem with the railings…i just dont think they fit the look of everything else. Maybe if you could try something more like this it would look better… …it might be a bit of work to change every one of them, but it would be well worth it. At least think about it.

Here’s a photograph from downtown DC near the capitol building. This has some elements that you might copy throughout: columns, pilasters (square columns engaged to the building), the stone railing, the entablature, and some of the engraving ideas.


#34

I finally was struck with an idea as to how to do the steps and keep the same architecural form, I still havn’t changed the railing over to anything different yet (That will be a task and a half), here are the new pics, tell me what ya think:

Going to work on changing over the building at the end of the bridge(not shown in pic) next and also a couple of new buildings, thats all folks,
Half


#35

The updates look sweet. Those stairs look a lot better now. I see what you mean about those archways needing smoothed out. Hopefully you will be able to fix that.


#36

All the ways you folks have helped so far, Here is what the original (pre-cgtalk model looked like) as opposed to all the changes that have been made because of you all.

Here are the comparison Pics, I took the exact same shot twice, one with the old model, one with the new, I was rather impressed by the difference…
(COPY AND PASTE THE LINK INTO YOUR BROWSER…)
Then:

http://halfling85.tripod.com/sitebuildercontent/sitebuilderpictures/wipthen.jpg

Now:

http://halfling85.tripod.com/sitebuildercontent/sitebuilderpictures/wipnow.jpg

You all have been a major help, keep the critiques coming :slight_smile:

Thx Again,
Half


#37

Thats a big difference, and all for the better.


#38

Yesssss. looking much better. :smiley:


#39

I see (or I guess I dont see) above that (once again) the hosting site for my pictures is being stupid (arrrg) thus I am now using lycos, hope it holds out :)…

I am starting a new building which I think is going to become the centerpoint of this whole project, the building is in its very (very very) early stages but I wanted to post so that I could get some feedback before I did some more work on it, this building is pretty large compared to the others so it will probably be a (if not “the”) focal point of the picture. Tell me if I am going wrong :), here are the pics…

http://halfling85.tripod.com/sitebuildercontent/sitebuilderpictures/newbuilding2.jpg

http://halfling85.tripod.com/sitebuildercontent/sitebuilderpictures/newbuilding.jpg

Thx as always for any critiques,
Signing out,
Half
edit:
Am going to try and change the pics up above to LYCOS as well so that they will show up…

EDIT: Pics still not working, U must copy and paste the link into your browser… That should do it


#40

Sweet. You might want to turn smoothing on those archways because i can see the segments. Keep adding detail!


#41

Awesome! These look cool… How come no more updates…


#42

I’m bumping this.

You were really on to something with this and I was enjoying the progress.


#43

Yeah more updates


#44

We want updates! We want updates!


#45

Sorry it has been a while folks, but life gets busy as I am sure you all know, between school and work, not much time for the joys of lightwave, but there is some, if you want to see the newest developments on this project the newest renders are at this link:

http://www.geocities.com/halfling85/CastleProject4.html

These pics are of the newly renovated Guard house the still in development central building that will be in the middle of all of this mess… I have decided to make a pentagon shape around that central building using wall pieces as seen in the panoramic shot and add fountains, pathways and such. This project is now more like a well protected manor rather than a whole city as before, but then again it could always change again, and again, and again…

Enjoy and as always comment, critiques, and the occasional snide remarks, are welcome!,
Half

BTW- I really need some good solid tutorials (for idiots) on texturing this kinda thing so if any of ya’ know any fill me in :)…


#46

I have been having trouble with my renders with getting the feeling of size and scope of the buildings, to me they all look like small clay models not “Big” building like they are supposed to, I am not sure how to change this because I am not sure what is wrong… Does anyone else see what I am talking about? The whole thing just seems “small” not large… Perhaps someone has a remedy for this??..

Any critiques or help is appreciated :),
Half


#47

The new stuff looks good. The reason it looks like a miniature is because of the surroundings, and there is nothing in the scene to give it scale. Like once you start adding the fountains, the torches, and all the smaller things, the buildings will start to look bigger. Also, once the trees, walkways, sky, and stuff like that get put in it will look right. Make sure to use BOB as a reference for all the small stuff, so you dont make them too big.


#48

Starting to form the wall from what I got, kinda of cool to see it coming together… Is bogging my pc down like crazy though, weighing in at about 700,000 poly’s or so! Here is the link to the pics if you want to check them out!!

http://www.geocities.com/halfling85/CastleProject5.html

Tell me what cha’ think,
Half


#49

that’s a dead link.