First Post: Composited Republican gunship


#1

This is my first post I am going to try this out hopefully this will work. This is a still shot of an animation that I am working on. Rendered and animated in Maya, Comosited in After effects. Camera shots were taken with a Cannon GL1 What do you think?

http://us.f1.yahoofs.com/users/eefeb56c/bc/My+Documents/__hr_republican+ship+arch+with+shadow---1.jpg?bcqnNm9Ask55Hy_y

[http://us.f1.yahoofs.com/users/eefeb56c/bc/My+Documents/__hr_republican+gunship+going+thru+clouds.jpg?bcqnNm9A62kK4QVk


#2

Very nice! I applaud your work


#3

heh, nice job on the shadow in the first one, but your DOF is jacked up in the second, it makes them look about one inch long…


#4

in the first pic, since the light comes from the upper right, shouldnt the wing cast a shadow onto the body of the ship ???

also i think the underside is too bright, which makes it stick out…


#5

Thanks for the info. I agree on the picturewith the three , i actually just copied the original image, scaled it up and added more blur.the animation only has the one in the middle. Thanks for your input.
brian


#6

like this:

and somehow i get the feeling that there is a small black outline on your model… zoom in on the left one of those “eyes”, the one that is in front of the highrise to see what i mean…

check your alpha interpretation settins or maybe blur the alpha a tiny tiny bit to help it integrate…

mah 2 cents…


#7

thanks for paying so much attention to detail. I appreciate it. I have’t quite figured out how to get rid of that grey outline alpha channel issue. Anyways, the link should be fixed now


#8

have you checked on your alpha interpretation in After Effects ???

dont know exactly about maya but most likely it should be on “premultiplied - matted with color”.

if that doesnt work, just try the other one… :wink:

maybe that will get rid of that line.


#9

Thanks alot, i will try it out later on tonight, i have to go to class.


#10

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