First EIAS3D Software Release


#41

Veehoy,

I order a couple of days ago from Sleep&Work. They were on vacation so they will send it out when they get back Friday. Also, they may not have an official 2010 release for OSX. 2009 is good enough but they seem to be interested in “Making it work in 2010 for me”.

heck, once the geometry is baked I don’t mind opening it in 2009.
We will see how it goes. I 'm busy so I may not have a sample right away.


#42

Hope it works out for you :slight_smile:
I will probably use Blender or Lightwave since MDD export is implemented. I got some flawed geometry exporting from LW, but that could easily be caused by Silo (when converting to Fact). Have to do some further testing…


#43

They got back to me today. They just got in from the fair. I guess they mean trade show. I don’t think they speak much English but seem to be very nice guys. They said, they tried to comply for OSX 2010 Maya but there was a bug. They mentioned that if I can wait their may be a surprise in it for my patience. Hope it’s a new car :buttrock: :bounce: :applause: :beer:


#44

Hello,

I finally had success importing animations from Cinema4D with MDD, works perfectly with Cloth, Morph bones and Deformers and all PLA animation.

A Cinema4D user has made a video explaining:

http://forums.cgsociety.org/showthread.p…ost6367678

here is the EIAS3D forum thread

http://www.eias3d.com/forums/showthread.php?tid=65&page=5

here some examples:

http://www.imago-d.org/c4des/MDDtest.mov

http://www.imago-d.org/c4des/freezing.mov

Cheers
Diego


#45

Really beautiful stuff.


#46

OK. I got my MDD license from PointOven for Maya. Here’s a very quick raw sample of an old animation from Maya to EIAS with not bones, just geometry. I got a few flip normals but nothing serious. Only thing that does concern me is that a multi-object character could be tedious because every mesh would have to be exported inMDD. So a face could have face, eye, two brows, inner eyes, tongue hair, etc. Would be nice to import all the groups as one. Also it would be nice if in EI the MDD animation could be baked to curves and the MDD plug deleted (also Encage).

http://www.youtube.com/watch?v=7MQlepfQJDE

I’m very exciting plug. Thanks Tomas and Igors for the new development. Keep it in the running.


#47

Hello,
Alonzo do you meant to say that Encage/MDD doesnt work?
That will be very sad, i think Diego sample he uses Blob Maker linked to the MDD.
I have tried with Power Particlesv2 and it is not working for me here since i want to make ala Blaster type of effect.
In c4D you have to parent everything to the object you want to bake the animation channels to it.so for example if i want the hair i will add all the hair and baked them, if i want the eyes,face i will parent them and exported.
Tomas did a test with a head model in XSI exported to EIAS so it shold work for you too maybe you could ask him what is his workflow.
Edgard


#48

Hey Edgard,

Encage and MDD works fine with EIAS via PointOven. No problem. I added an Encage to smooth the geometry in the sample.

All I am saying is it would render faster if both plugins, MDD and Encage could be baked into the EI file and deleted. Renders are faster without plugins.


#49

That will be sweet Alonzo but no point in waiting for it to happened meanwhile we got to deal with it :wink:
Greetings,Edgard


#50

Still making it happen.
Here’s another sample. Maya to EI no bones. Just verts and a plugin or two.

http://www.youtube.com/watch?v=jZxRvE_JUYU

No. it’s not my model or animation. thanks.


#51

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