First EIAS3D Software Release


#21

Oh yeah…Maya on the brain :slight_smile: Can’t see points in EI.


#22

Hey Alonzo, yea, no vertex level control yet :frowning:

Wonder why my last post is marked as “may contain offensive material”? Anyone know what was offensive? :rolleyes:


#23

It said to click on it so I clicked on it. Since I’m not easily offended, I took the chance. There’s absolutely nothing wrong there.

-Craig


#24

No idea either. Nothing was sent in for moderation. Mistake?


#25

I think something similar happened to a post of mine time ago. There must be some forum filter acting up.


#26

There should be no curves since the animation is associated with vertices not groups.


#27

Alonzo, I confirm, there is no Function curve. Simply vertices repositioned for each frames according to the .mdd file.
The speed of the animation can be modified. See Ian Tutorial in the download file:
http://www.eias3d.com/forums/showthread.php?tid=102


#28

Ok. I will definitely get MDD plug for Maya, when I can afford it. $99 isn’t that bad.

How big is the file on the HD, relatively speaking? Is it one mesh with animation or one mesh for each frame of animation.

Tomas and I figured out how to export geometry animation from Maya years ago, but a streamline process would be better.

So being that there are no curves, the animation can not be controlled in EI…i presume? it can only run through.


#29

it should be one mesh along with a file with all vertex positions recorded for all the frames. At least that’s how it works in C4D.

I would think it could only be run. Possibly the overall speed could be edited. Not sure what interface controls the igors have given the plug. And I won’t know since I’m using EIAS 7.


#30

Richard,
MDD is available for EIAS7 and EIAS8 Mac and PC
http://www.eias3d.com/forums/showthread.php?tid=102


#31

Thanks Richard, sorry, I should explain. I can’t even run 7. I have a Macintel now and my 7 dongle will not work with it. I have to buy a new dongle. :rolleyes: Which sadly ain’t gunna happen! Not unless EIAS is DRASTICALLY upgraded :cry:


#32

Hello, I tried to import MDD files from C4D but when I link the geometry to the plugin in EIAS the geometry disappears;(
I used a .OBJ through OBJ2FACT, the model opens well but disappears when link to MDD.plm

I have tried many different ways to generate the OBJ but the same results.

I used “MDDIO” a C4d pluguin for MDD export.

Cheers
Diego


#33

I think when it comes into Ei, it might be reorganizing vertices. EI sometimes did this with morph targets in the past. If they’re in the wrong order, chaos ensues. :banghead: Not sure how you’d fix it. If any import dialogue is giving you options, I’d leave them all off so it’s not doing anything unnecessary to the geometry like reordering!


#34

Morley (I use your last name :slight_smile: when talking about curves, could be miss interpreted by a filter. :slight_smile:

Anyhow, So MDD reads vert animation but EI still can not address verts. Ok, that’s a great step in the right direction. It’s a very savvy production tool using only geometry.

I check out the docs and video, Great Job Ian. It’s better than exporting geometry for every frame. Even in some cases using MDD would by better than using FBX with bones (except non-single meshes). It’s also GREAT that it’s free because transferring animation to other EI have no excuse not to have the plug for rendering imported character animation.

I can’t test it though. I still have to get the MDD Point Oven plug for Maya. I have to wait before I spend more money on software, I just bought Maya a month or so ago. That drained me for a bit. It would be interesting to see what you guys come up with.


#35

It would be interesting to see if UV data comes over as well.


#36

Brian,

UV info would be attach to the geometry, not the MDD file, right? Should be OK?

There’s a movie sample with the DL link. It looks like a UV’d face.


#37

A couple of tips about exporting to MDD from Maya here: http://forums.luxology.com/discussion/topic.aspx?id=25973
Another plugin here: http://sleepandwork.com/m2mdd/


#38

Well…I’ll be…!!!

Veehoy :bounce: :buttrock: :arteest: :bowdown: :eek: :applause:


#39

Should be…but you never know.


#40

The other solutions I have found so far, apart from Blender, is Houdini, Lightwave, and XSI modtool (w/ Point Oven)…