Hello 
I’ve particles, targeting objects to be placed exactly like them, using a Script Operator like that:
on ChannelsUsed pCont do
(
pCont.useInteger= true
pCont.useVector = true
)
on Init pCont do
(
)
on Proceed pCont do
(
count = pCont.NumParticles()
for i in 1 to count do
(
pCont.particleIndex = i
pCont.particleInteger = 1 + (mod pCont.particleID $Find_Target_01.target_Objects.count )
pCont.particleVector = [0,0,0]
)
)
on Release pCont do
(
)
Everything is fine so far. Things are getting more complicated (for me), if I add a spin before they get placed … whether they keep on turning or they stop turning, but in a random rotation state. Do you know if/how it would be possible to get the particles fit to the exact rotation state of the aimed objects ?
Please check the enclosed stripped-down scene …
Many thanks in advance !!
Regards.

