I have a quick question, I was using my friend’s copy over the weekend last and I’m going over again this weekend too.
What’s the deal with alpha maps with FR?
I’ll tell you what I did, and tell me if i’m doing something wrong
I had a keyboard modelled and so I created all the letters and numbers and function keys etc etc in photoshop and saved them all as jpegs, in my material settings I used a normal cinema 4D material and added my jpeg to the colour channel and changed it to sit from mip so that it was clearer and then added the same jpeg to the alpha channel and inverted it so that I could keep my material colour already placed on the mesh and overlay the text.
I then spent the next hour created selection tags for each key and assigned the corresponding jpeg. I then test rendered the scene with C4d’s GI and it seemed fine, but I wanted to try out Final Render instead, so I switched off the GI in C4D and enabled final render, kept it about default, gave it an anti aliasing of 2 and 4 and enables GI and a skylight.
When I rendered the scene all the keys were white on all the selection tags.
So what am I doing wrong here?
Do i have to create a Final Render Material and do it that way? If yes how do I use that material to add alpha’s? I looked on the side menu through everything but couldn’t find alpha things at all.
Please bear in mind that I’ve not read the manual i’m playing around with my friend’s version, but i’d still like to know, because i’m slowly (very slowly) trying to save up money and purchase this beauty, from what i’ve experienced, seen and learn’t so far it’s a great renderer to have.
So could someone tell me how to get alpha’s to work please?
I thought I could create them just like I used to in C4D but I can’t it seems
Kind Regards
Classic Gamer