Final Rig [Download]


#61

WOW!:eek:

I’ve been on vacation so I’ve missed all the buzz. I just tried it out though and it’s beautiful! Very nice job indeed. The streching of limbs are fantastic, can’t even ímagine how you pulled that off. I don’t know how useful it is however. It can probably get pretty anoying, but I saw you where able to switch it off too…

Beautiful interface too with both a channel box, a keyframe assistant and player controls. Nice fitting-rig too.
I’m amazed.:thumbsup:


#62

Originally posted by Graf Orlok
[B]WOW!:eek:

The streching of limbs are fantastic, can’t even ímagine how you pulled that off. I don’t know how useful it is however. [/B]

Squash and stretch for cartoony animation. Very useful!


#63

Ah, of course…

Guess I’m just stuck in a narrow sighted realism mode:cool:. That’s true, I guess you’ll be able to do amazing stuff with that…


#64

Yes, thanks for the troubleshooting altruizine. I was going to try out your solution but maybe I can wait a few days for Radiant’s x version to come online. I hope the panel problem you mention will be solved too. Cheers.


#65

I tried to download the wiondows version but when selected it shows me an empty white square and that’s it…

ok well it works now…


#66

Gremlin…open it typing “FinalRig”…omit the “.Mel” part of it…it should open …pressing enter in the numeric key pad…if that doesn’t solve it you probably didn’t source it correctly…


#67

alright, ill test it (even tho in the instructions it says type FinalRig.mel; or maybe it meant in the script editor? I dont know…)

…testing…

alright, sweeet… its working, now I get to play around, and I’ll think i’ll be using this rig for my new cartoonish character that I’m going to start later today or tomorrow morning. Ol’ right!!
Cheers,
:beer:


#68

Hi Radiant Square!
When will be realized the next version of FinalRig!
i have a project ,and i want to rig characters with it !
beta is very good ,but not what i completle need to …!!
And will be a full realese a free version ? !

I have to know it ,if FinalRig is not ready ,i have to start rig my characters right now!

THX!


#69

Impressive script !:eek:

I play with the monster around 30 minutes and i’m stunned by the quality of your work, very easy to install, to configure and to use.

I can’t wait for the next version.

So i keep an eye on this thread.

Good luck to Radiant Square !:thumbsup: :thumbsup:


#70

You asked for it and here it is.

Final Rig is now available for Mac OS and Linux.

Plus if you haven’t downloaded it lately (v. 1.2b) we have added a new hand UI with mirror and save pose.

And most important we fixed the layer error issue.

Cheers,

Emanuel -EmEy- Druckmann


#71

Finally got a chance to check this out… some very cool stuff (and some very familiar stuff… :).

I did notice some funkyness with the back controls tho… I quite often like to animate with just the shoulder and hip controls (less to deal with), but if you just rotate the hip and torso, you’ll see the back doesn’t work correctly… it becomes a bit twisted. For example:

setAttr Bob_SholderCtrl.t -2.516236 -3.116069 -0.0886915;
setAttr Bob_SholderCtrl.r 0 0 90;

setAttr Bob_HipCtrl.t -1.282364 -1.661203 0.0497394;
setAttr Bob_HipCtrl.r 0 0 90;

Also, if you change the name of a control the UI doesn’t work for selection (can happen quite easily if two characters are in a scene together).

Check the rotation orders on all controls as well, it’s very easy to get into gimbal lock with this guy.

The fk/ik switching is really nice… I like the toggle interface, but I did notice some poping at times when switching from fk to ik (even after matching).

Overall tho, really really cool!
-jason


#72

Cloudtrix…

Does the OSX version work with the 4.5 or 5.0 PLE?

Ta. And thanks again!

Mr. Schleifer…

I was having another look at your balloon dog animation, (very funny-loved it!), and I noticed that it is rendered out at 30fps. Do you animate at 30 fps too?

Just interested…


#73

Hey Jason,

Missed you at Siggraph this year!

I was wondering when you will show up with some “setAttr”:wink:
If you get a chance take a look at the cluster in the center of the back I’m wondering if you have any ideas how to fix it.

As far as the rotation orders we didn’t touch them yet as we are still trying to fix the orientation proc.

As always, thanks for all the feedback and showing me there is more to rigging then Melvin.

EmEy

P.s. When are you coming to Miami I still owe you some drinks.
:beer:


#74

Heya Emey!

yeah, I wish I coulda gone… but we’re just toooooo crazy busy finishing up the film. d’oh! :slight_smile:

next time, tho… next time! not sure yet when I’ll be out in miami, but I may be out in london at the end of october for a week if you wanna meet up out there! :slight_smile:

If I get time today I’ll check out the cluster in the back and see if I can see whats’ going on.

Heya Jimarse! (hah! :slight_smile:

I animated the balloon dog at 30 fps simply because I couldn’t get any other fps to playback real time with quicktime when I was doing it (mac osx)… normally I animate at 24 fps. I’ve done more work now and have gotten a pipeline going for doing work at 24 on mac tho, so I’m going to be stickin to that from now on. The nice thing about working at 24 is that you can go to PAL or NTSC pretty easily, and you can still always go out to film. booyeah! :slight_smile:

-jason


#75

Hi Cloudtrix-

I tried to install FinalRig OSX in PLE 4.5 and got this error:

‘The “system” command is not supported by Maya PLE.’

Am I out of luck here then? No FinalRig for me? Boohoo. Is there any chance there will be a future version that works in the PLE? I’m dying to try it out!

Thanks.


#76

Hey jimarse,

It doesn’t seem we will have a PLE version soon. It turns out Alias removed many featured that are required to run final rig.

Maybe Alias will fix this in a future version of PLE.

Sorry for the inconvenience,

EmEy


#77

Im having trouble once Final Rig is installed and the mel script is run in maya. Each time I restart maya i have to rerun the mel script is there anyway around this … and also the icon on the Radiant shelf are not there…

Thanks


#78

I must say, I love this script… really great controls, and the UI is very clear.

Only thing which I screw up alot is the IK|FK manip, and the hand controls, would be good if they did the reverse, I just think selecting the hand is more intuitive than selecting an offsetted control to move the arms. The pole vector elbows are not parallel to the elbow like I like… but that’s just being picky.

An option to have a floating window instead of a panel would be gravy (tearing off seems to brainwash FR).

I would also like to see a pinable attribute on constrainable limbs, arms, back etc…

Keep up the good work guys, quality stuff.


#79

I’m really enjoying getting to know and starting to animate with this system. It all seems very logical and is a real joy to use.

The only things I’d add to the wish list is a way of matching the FK back to IK - and it’d be nice to be able to swivel each foot from the heel as well as the ball…

Other than that I can only pile on heaps of praise…

Well done fellas. :beer:


#80

Hi Everybody,

I would like to invite all FinalRig users to join our RadintSquare Forums where you can ask questions and keep track of our latest updates.

register and login to join

http://www.radiantsquare.com/forum/

thank you for the support.

RadiantSquare Team :thumbsup: