Final Rig [Download]


#41

We know about the display layer error. It seems that on specific files when Final Rig templates the joints and reference the boxes Maya does not let it and generates the error.
We have removed that feature until we can fully understand what is causing this. We will release a new version by the end of the week.
Please note that on this version the user will have to template the joints and reference the guides.

Sorry for the inconvenience,

Emanuel -EmEy- Druckmann,
Radiant Square


#42

We will offer an alternate back setup (single chain) in a future version.

We are also planning to release a set of guides that are pre set for different type of characters/animals.

Let us know which ones you would like,

EmEy


#43

We are also planning to release a set of guides that are pre set for different type of characters/animals. Let us know which ones you would like.

Would the animal setups come with a premade proxy setup?

Dog
Cat
Ape
Horse
Elephant
Dinosaur
Bird
Rat
Spider
Fish


#44

EmEy,

Is there a way for the scrip to generate only one skeleton with one root? I tried re-rooting the upper skeleton and combining it with the lower, but it all broke on me. I bet there are other people out there who would like to use a single skeleton/root solution.

Thanx for any info on this.

BOB


#45

Hey Bob

We will offer an alternate back setup (single chain) in a future version.

We are working on it.

Cheers,

EmEy


#46

CLOUDTRIX,

is there a way to set up an inverse knee, like a bird leg? I have a character that is basically humanoid with an inverse knee, and i got the rig set up perfectly, except for the knee. is there a fix for this?? thanx for the help!!


#47

the3DBeast,

There is no preset for a bird (yet;) )

But this issue can be worked around. I think the initial mistake is in the term itself “reverse knee”. Bird, dogs, cats etc. don’t have a backwards knee what they have is a high ankle which is confused to as a knee. In other words if you create the guides with a high ankle you can achieve the setup.

Emanuel -EmEy- Druckmann


#48

you are the MAN cloudtrix…sweet, thanx a lot!


#49

I’m on Mac OS X and having problems. Maya freezes up when it tries to load the bmps from the icons folder. It works when I move the FinalRig_icons folder out of its required location. Any tips?

I’m struggling with a cat at the moment. Are your pre-set guides just variations on the default?

Looks like a fantastic tool.


#50

Hey markw7,

The version of final rig that you have is not supported on the Mac.
We will be releasing mac and linux versions shortly.

some of the other changes will take a bit longer as we are on our way to siggraph. :beer:

Cheers,

Emanuel -EmEy- Druckmann


#51

i am definitely keeping up with this thread, but i think i will wait til your next version though :wink:
CHEERS and congrats. Very cool for you guys to post it for free.
SDIT


#52

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#53

It will be the first auto rig tool on the mac as far as I know. Does anyone know of another? The Setup Machine and the free Animan script aren’t mac friendly. I was giving up hope (call me Frodo).

>The version of final rig that you have is not supported on the Mac.
>We will be releasing mac and linux versions shortly.

>some of the other changes will take a bit longer as we are on our way to
>siggraph


#54

I like it ! You did a very good job !But:
1: it would be more comfortable to have an attribute to disable a back stretch control !
2: to have some more advanced spline controls
3: i have some speed problems whan i am moving a back control with DummyBoxes ,so it’s not a real-time behaviour!

also i think that PV controls is not necessarily for me , an attribute for it would be more likely !

thank you!

:wavey:


#55

Has anyone had any problems with importing and exporting weight maps on final rig.

When I import my weight map, my model gets totally twisted when I move the rig.

Any thoughts
Thanx


#56

markw7:

I got this script to work in OSX by doing the following things:

use Graphic Converter to batch convert all the .bmp graphics to .xpm

use TextEdit on the script and do a search/replace for .bmp/.xpm

install as per the instructions.

There may be some functionality lost in the panel (can you select the joints from the panel? I can’t on OS X) but overall the script works…

and it’s awesome. it really kicks ass.

Thanks!!

-JF


#57

thanks a lot for sharing that tip, altruistic altruizine :slight_smile: I was thinking about doing something like that but I didn’t think about Graphic Converter!


#58

Greetings,

The Radiant Square Team (all 3 of us) are at siggraph.

I’m posting this from the showroom floor.
We got a mac version running and it has some new cool features.

We will post it soon.

EmEy


#59

Cool guys! :thumbsup: Keep us (those could not go for reason “x”) posted, and let us know how it goes with Final Rig’s presentation. :beer:


#60

mine gives me an intialization error… I source it okay, but when I type FinalRig.mel; in the command line, it just won’t work :smiley: I wanna test it and see if its better than AniMan.