Hiya: I’ve used Final Rig in a couple of tests and am now ready to apply it to a project.
Only, when I create char-setup from my guides, I get some unpredictable results…
One is that the finger joints are in a different ‘spread’ orientation as character setup than they were as guides. I can move them into place before skinning, I guess, but does this change their default or bind pose? (Can I still ‘zero’ them out to find my default pose?)
The second (and new) problems are a little more random:
<A> The shoulder icons get created two character heights above the rig, pulling the shoulders up to their max, and no way for me to re-locate them. (Translate attributes can be turned back on and it’s Y translation adjusted, but the elbows then stretch out totheir max, regardless of PV position)
<B> Sometimes, a new guideset will just be a random leg bone or two and a cluster, or a newly created character setup is missing large bits of itself, is not grouped up like usual and, basically, useless.
Any clues what’s causing this? I’ve reverted to Creature Tools in the interim, but really liked the flow and simplicity of Final Rig.
Thanks heaps in advance
and thanks for the time and effort you have put into making FinalRig
wes