Final Render/Afterburn standard materials issue


#1

I was having a problem scanning out this sequence with the default scanline renderer where it would lock up the program in the middle of rendering a frame forcing me to skip the frame, so I decided to switch to Final Render which was working great until a little bit after the sequence started, where it began to “scramble” my textures on my object. Below is a sample. Does anyone know why this is happening?


#2

Simply render them separately - you can render the house and the ABurn with different renderers, no problem.


#3

Is there a way to do that and have the police box still be able to be obscured by the clouds? I thought about doing it this way, because I believe its just the renderer and afterburn arguing with eachother, but I couldnt figure out how to make the police box still look like it goes behind the clouds. Thats a very fast paced animation, where the box randomly pops in and out from behind various parts of the cloud tunnel.

Ill look into this further. Thanks!


#4

Sure :slight_smile: Assign a matte material to it when you render the clouds, and check the ‘apply atmospherics at object depth’ option.


#5

I believe you, I know that there has to be a way to do it… I fear I am just not up to that skill level yet. Don’t know how to do the matte material. Ill hit up some tutorials. Thanks again for the tips, this is a great hole in the road to learn some new skills :slight_smile:


#6

Ok trying this out :slight_smile:


#7

Ok so I would apply the matte and cast and recieve shadows, opaque alpha and atmospherics right?


#8

Ohhhh YOU sir, are a genius. THANK YOU!


#9

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