I am currently studying BSc 3D Computer Animation.
I am in the process of deciding on a final major project and am a little stuck as in what direction to be heading, unfortunately my original Idea was to do a Houdini project but after some extensive thinking I have decided I do not know enough about it to go into this area, this means I am slightly behind.
I am looking to create a tool that deals with destruction of some kind, a bit of a large and already milked area I realize but this is the area I am particularly interested in. Unfortunately any paths I am going down I seem to be drawing blanks on Ideas.
Some of the ideas I have are as follows:
1: Wood destruction effects, probably an extension to DMM dealing with the various destruction effect with wood, for example adding extra wood shards with particle instancing and giving various options to the user as to what type of wood is being broke, for example a tree would break differently to that of a shield.
2: Dynamic rigging of a “Galleon/Pirate” ship, over the summer an Idea was had for a VFX shot of a pirate ship. This would need various tools that interact with each other to create a “procedural” effect sequence for the ship to be “destroyed” for Example DMM can be used for the wood destruction but then various other tools and developments would be needed for the dynamic rigging of the ropes and interaction of wood splintering with the sails etc.
What I’m asking is do either of these come across as FMP worthy?
On another note in the hopes of a new idea are there any tools that haven’t been designed that people would like to see done that could be very useful?