what’s the mia_material and mia_carpaint slots that need to be gamma corrected if using a 2.2 gamma in the lense shader (assuming that all texture used are non linear and working in a 8bit format)
*PLZ the purpose of this thread is not to explain how to achieve a linear workflow, it’s just about what to gamma correct in your material in this frequent situation.
Correct my list where it’s wrong.