Final Fantasy Character - Neya


#21

WWOOOOWWW :eek:

Brutal :applause:


#22

nice work! :wink: crazy texturing job mate.


#23

good work & nice wire!!!


#24

Thanks a bunch for the feedbacks everyone .It inspires me to do a great job on my next girl.
and in regards to your question Andy H, im actually European, from Poland but live in Vancouver Canada, add me to your msn I would gladly give u feedback on your own ff model @ martyb@shaw.ca

:slight_smile:


#25

Yeahh She is cut and the design is very close to the ff style!

:drool: :drool: :drool:


#26

Pretty good! Nice BG! But I think she should be carrying a chainsaw. Swords are so over used! Better yet an AEG
inside joke!

Roach
:buttrock:


#27

hay man this is one hell of a job , this is great man i dont know what to say , this is cool , make some more :beer:


#28

nice work.


#29

yep really great work. very clean modelling :thumbsup:


#30

Nice work Martin, at first glance the still definately passes as the FF character style.

What have you got setup for an animation? Is all of the cloth and hair dynamic? If so…It would be awsome to see some ambient movement of her standing in the wind !

Can’t wait to see more!


#31

HAHA Roach i totally agree with the chainsaw :beer:


#32

Thanks for feedback everyone :thumbsup:


#33

Thanks for feedback everyone :thumbsup:


#34

Hey good job, when do we get to see animation I cant wait…
also cant wait to see the next one. bend those knees mang tilt thos hips lol… posing is super important… lets see another pose.

Waaa Friends for ever… ha ha . see ya at work.

Matthew Baldwin
www.3dref.com Resource Arkive…
www.farsightcg.com


#35

Hey good job, when do we get to see animation I cant wait…
also cant wait to see the next one. bend those knees mang tilt thos hips lol… posing is super important… lets see another pose.

Waaa Friends for ever… ha ha . see ya at work.

Matthew Baldwin
www.3dref.com Resource Arkive…
www.farsightcg.com


#36

Hey good job, when do we get to see animation I cant wait…
also cant wait to see the next one. bend those knees mang tilt thos hips lol… posing is super important… lets see another pose.

Waaa Friends for ever… ha ha . see ya at work.

Matthew Baldwin
www.3dref.com Resource Arkive…
www.farsightcg.com


#37

Hey good job, when do we get to see animation I cant wait…
also cant wait to see the next one. bend those knees mang tilt thos hips lol… posing is super important… lets see another pose.

Waaa Friends for ever… ha ha . see ya at work.

Matthew Baldwin
www.3dref.com Resource Arkive…
www.farsightcg.com


#38

Hey good job, when do we get to see animation I cant wait…
also cant wait to see the next one. bend those knees mang tilt thos hips lol… posing is super important… lets see another pose.

Waaa Friends for ever… ha ha . see ya at work.

Matthew Baldwin
www.3dref.com Resource Arkive…
www.farsightcg.com


#39

hey Martin , good job la . This is Jimmy. like people said ; your body proportions are bit off. Your arm is short and your head is bit small, but overall it looks great, nice texturing job.

Hows everyone doing now?

Jimmy Chang


#40

Hi… really nice looking model… can I just ask as to what software you used? Coz i’m interested in how you generated the hair and cloth animations. I’m a fairly new 3ds max user and could really use some help in the hair and cloth departments.