filter objects on editor and render visibilty


#1

Is there a way to filter objects on their render/editor visibility in the object manager?
I have been given a model with am lot of objects which I want to merge. Want to delete the hidden parts first.


#2

Magic Merge by NItroman will unite / delete …
https://www.youtube.com/watch?v=_2y2stgSJfg


#3

Thanks David

I was dealing with a model of a stadium with a lot of non intersecting seats. Ended up doing it by hand.
Just checked wether it would have made a difference but magic merge seems to be design foor boolean operations and doesn’t do much in my specific case. Nice plugin though.


#4

The selector in tag tab has “active objects” restriction maybe you can select all active object with some tag they all have and then invert the selection.


#5

Never knew that. Thanks, I’ll check it out.