filter objects on editor and render visibilty


Is there a way to filter objects on their render/editor visibility in the object manager?
I have been given a model with am lot of objects which I want to merge. Want to delete the hidden parts first.


Magic Merge by NItroman will unite / delete …


Thanks David

I was dealing with a model of a stadium with a lot of non intersecting seats. Ended up doing it by hand.
Just checked wether it would have made a difference but magic merge seems to be design foor boolean operations and doesn’t do much in my specific case. Nice plugin though.


The selector in tag tab has “active objects” restriction maybe you can select all active object with some tag they all have and then invert the selection.


Never knew that. Thanks, I’ll check it out.