Hi,
I have a scene where i would like to fill up a bottle with coffee flakes. I have about 30 different coffee flake GEO’s to minimize repetition. My goal is to fill up my coffee bottle with the coffee flakes. I tried instancing (used spheres in its settings) but my flakes GEO is not calculated as a geo. The instanced object look like they are floating in the air.
Is there any easier or more accurate way to simulate and fill this bottle? Pretty much filling up and object with nparticles and instancing them isnt very accurate.
I appreciate all the help in advance. Thank you