I’m trying to fill a bowl with particles using ICE and I’m having some issues. I’ve tried both stick and slide on surface and they work for a short period of time, then the particles sink through the object or start bouncing off at real high rates of speed. I’ve also tried plugging the bowl into the obstacle port of the simulate rigid bodies node, but that seems to only act as a bounding collision, so the particles don’t actually go inside the bowl. I can’t seem to find a way to set the collision to actual shape like I can in the old RBD system.
After seeing all the fluid sims and such, I’m sure this is possible, but I can’t seem to figure out how to do it. Any help is really appreciated.