I made this a few months ago using nParticles and a instancer, then used a script to convert the instanced shapes to individual objects.
it was a mission to do and I did try doing it with MASH before, but I found that doing it using a straight nParticle emitter worked out better (it actually simmed and faster).
The berries are very high res which did pose a problem, but for some reason nParticles handled them just fine.
Now I have a problem. the one set of berries need to be larger, IF I try scale them, ofcourse the meshes will intersect. and if I scale the object up and try and re sim it, it also wont work as the particles that collide are one size (cant have different particle sizes) in nParticles
So… apparently I need to do it using a MASH system.
I need help with either someone having a better machine than mine helping me out… or… a better solution to simulating this.
I have proxy objects that I can try use, but im not sure how to have the proxy objects be the collision objects and then later replace them with the high res mesh objects.
all that needs to happen is the cup just needs to fill up with 4 different type of berries, and then i need to convert those particle berries to mesh once i am happy with where they are.
It does not need to animate or be dynamic at the end result.
Any and all help appreciated