Fillet Tool?


#1

Hi,

I’m looking around and I don’t see a way to change the number of points added when doing a Vertex Bevel, ala LW’s Jetto Fillet.
Is it there and I’m not seeing it, or is this something to put on the wish-list?

regards,
Jamie


#2

That would be something for a wishlist, Vertex Bevel is not intended for such a thing since it works in 3D space and rounding there is just something entirely different. In the meantime just do the tineist bit of extrude and use edge bevel instead. I hope some day they will add such things as well as a few more CAD/ curve related tools.

Mylenium


#3

Thanks Mylenium, that’s a good tip. Although I think Vertex Bevel would work just fine to do 2d filleting if they gave you a #of points option. For example, Vertex Bevel a point on a plane, then with the resulting points selected, perform the operation again, and adjust the points until they are equidistant. Repeat until you reach you’re desired resolution. I’m sure for someone with modo scripting knowledge this could be automated to create a nice 2d fillet tool.
[size=2]I think you’re right though, modo really excels in the hard-surface modeling dept, so more CAD/curve tools would be great to really cement it’s strength in that area.

[/size]

-Jamie


#4

Mmh, that surely could be done, but it would be dangerous. You would have to tell people they should only use this in 2D 'cos in 3D it would screw their mesh. Also it’s not interactive, so a real tool would be welcome. There maybe a way of creating interactive scripts, but unless Lux release the full SDK, we might not see one. As far as I understand the currently available info on scripting, their is no way to define custom gizmos or have interactive callback routines. But that’s just my limited understanding of such matters.

Mylenium


#5

Depending on how complex your 2D sketch is that has the corners you want to fillet, you could do what I do alot:

  1. Make your profile with the square corners instead of filleted and extrude to make it 3D.

  2. Now use the bevel tool on all the edges that you wanted to have filleted corners at. Use the bevel to achieve desired radius and amount of points.

  3. Kill all the polys and the points leftover at the end that was extruded.

What you have left is the points that made up the majority of your original 2D progile, but with points for filleted corners. Go around these points one by one making a poly and you now have a poly at whatever shape you wanted with perfect filleted corners.


#6

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