Is the field-weighting system in messiah fast and easy for complete accuracy? Weight mapping in lightwave is too much of a drag for detailed deformations. I just want to get a impression from a seasoned messiah user. Thanks!
field weighting.
Parsec3d
#2
I would say it is rarely needed, then again it is always about the specific case, some times is all about adding an extra bone and in messiah u can abuse of them (at least more than in lw)
JPWestmas
#3
I see, so the OGL is pretty nice then for heavy scenes? Enabling you to setup complex bone systems for more precise deformations? I know that’s what PMG advertise.
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