I’m here to ask you some advice on the learning path I should follow.
I’m a beginner in the 3D field, so I’m a little confused about two things.
I’ve studied industrial design and computer engineering (I love interdisciplinary paths) and worked as graphic designer for 2 years, but in these last years I’ve discovered 3D and I’ve really fallen for it.
I know that the competition is huge and that there are so many amazing artist out there who began at 15 years old, but I’d really love to enter the film industry. I’m searching for a job in line with my degrees now (I’m 25 years old so I need to work, I can’t dream all day xD), so I will be able to study on my own only in the nights and weekends.
I want to premise that even if I’ll never work in this field (I’ve read how it is difficult) I however wanna learn for my own culture and satisfaction.
If I was a 18years old guy I’d just try to learn EVERYTHING 3d-related (I’d like to read stuff about modeling, animating, visual effect,ecc), but having a little time I think that for me it will be good to start with a clear objective in mind, try to build my portfolio step by step in the next years and maybe one day, if I will feel confident, try to enter the industry.
The first question is: In which field of 3D/film industry do you think I could use the knowledge I’ve aquired studying industrial design and computer engineering?
I think I have a good eye for composition and colors, my design studies have thaugth me to project objects considerating function, usability, form, balance (the famous “less is more” rule) and to comunicate with images and forms a certain message (mostly in the graphic design environment, but even with the products’ language). I know programming at college level and I like it (but I’d hate a work in which I have only to code, it’s quite boring for me) but I really hate the hardware stuff. Some people suggested me to try my route in the technical department of the industry, because they need programmers everyday, but I feel I want to be more on the artistic side of the environment.
I want to clarify one thing: I’m not asking you to choose my carreer path, I just want to know if there are some job roles I didn’t ever think about I could aim for and in which I could use my previous education.
For the second question I have:
Now I’m studying on my own modeling (digital tutors) and I really like it even if I’m on my first tutorials, but I’m not able to hand-draw at artistic level (I studied perspective, proportions and how to sketch for design, but I don’t know anything about anatomy and so on) and I fear this could be a HUGE limit. I know I could take anatomy or drawing classes, but I think it’s hard to match up with people who draw from when they were 10 years old and maybe it’s better to work on my skillset to aim for something that is reachable. I often think about specialize in environment-modeling, because for me environments have the same charm of characters and creature (I often fall in love with scenery more than with creatures, some environments steal my heart) and it feels like it would be easier to learn without a traditional artistic education (if it’s not true please disprove me). Should I keep trying both character and environment modeling in equal measure or should I specialize more in the second one from now, trying to be very good only in that field?
Thank you for your time!