Maybe I am making things too complicated but I am trying to render a Final Gathering pass without the occlusion contribution, i.e. what you would get if there were no shadows.
Essentially I am after a surface shader look, but I dont want to have any diffuse shading in my scene.
I cant use a surface shader as it is not affected by FG, I am currently using a lambert with diffuse set to 1 and playing around with passes - unfortunately if I try some obvious choices such as “diffuse without shadow” I actually only get a black frame. Why is that?
Is there a way to sample the environment without actually having occlusion occuring?