Hi,
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How should I setup eyes so I can animate and export that animation to max or maya rig? Is there any way to include eyes to character setup or should I export it separately? If separately, what is workflow?
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How well MB handles quadrupeds and where I can find quadruped skeleton naming conventions? They do have more bones than biped right?
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How far MB can go with animatic making? If I’m interested about full body IK then should I pick maya? (by the way does maya full body IK support mocap datas?)
Thanks!