Hi! I tested PMG v.2,5 but I saw the current version is 3. Is there any big difference between their renders? Because I was enable to take too much from v.2,5.
• Also can I render 2d sprites with shadows on planes but with invisible plane receiving the shadow only?
• Can’t figure how to render smooth objects instead of flatted. Is it possible?
• Is it possible to save creased edges?
• The licence is with dongle?
If anyone can provide some info will be gratefull :arteest:
Few questions to satisfy my curiosity
Yes, radiosity in version 3 is supranaturally fast and (mostly) noise free. The renderer got a significant upgrade with 3.0.
Yes. You can turn on sub-patches by loading an object, selecting it, and tapping the Tab key on your keyboard. FYI messiah does not like 5+ sided sub-patch objects.
To enable surface smoothing, go to the Render tab, Surfaces sub-tab. Select an object to set it’s rendering flags (shadows, seen by camera, etc.). Click the + icon next to an object’s name to show it’s surfaces. Smoothing can be enabled/disabled per Surface.
Don’t think so.
You betcha! So you can easily take your license to work, friend’s house, etc. There’s none of that stupid hardware-locked licensing crap.
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