I’ve done some more animation work on shot 1.
It is almost done, of course there are still a few things to tweak
here and there…
Here is a video file of the entire shot from start to end.
It is a hardware render, it’s going to take a while to render out all the layers
for the final. It will give you a good idea of what it will look like.
There is also a guest appearance of a model of “GEXTER the GECKO, GEX for short”
He is the critter that Psyk0 did for the “Stumpy the cave man” project.
The mushroom is also from that project made by The Freak.
Here are some still images of the shot of the dogs portion of the set.
With some more grass and stuff.

Here is a pic of Gexter on the mushroom if you click the image
you can see a V-ray render video test I did of his animation.

To answer some of the comments so far…
Rahakasvi: about the face animation , I felt that I had to push it a bit more
because of the meshsmooth when you render it, it tends to lose the subtle expressions.
but I will keep in mind what you said and may try to come to a balance of the both.
As far as story boards, the plan is only to work on one shot at a time
because it may not get past this first shot. from the looks of it this
may be the last and only shot due to the lack of animators, it may be
too much work for me to animate it all by myself.
Psyk0: Yea, it is supposed to appear that while the boy is hitting the ground
he hits the ball by accident causing it to roll away.
I guess it does not look that way in the animation, so I may have to change
it to him just slapping the ball, I’m just not sure if I can pull it off and his
arms are kind of short too LOL.
Thanks all for your input, comments are always welcome.