This is Blizzard’s World of Warcraft EULA, http://www.worldofwarcraft.com/legal/eula.html, current as of the last patch.
It mainly states that all content is owned by Blizzard (section 3a.), you won’t make copies of the game or source code to create derivitive works etc. (section 4a.) except your 1 archive copy, sell the game unless authorized (section 4b.i), exploit the game (section 4b.ii), set up services using information derived from WoW communications (section 4b.iii), develope tools or interfaces that connect with the live service in any way (section 4b.iv).
Most of the EULA is designed to protect the live gaming environment from cheaters, farmers etc. However I’m not foolish enough to think that stealing their content is okay. I didn’t use the base mesh at all, I did use screenshots of the base mesh for reference in making a hi-rez model. I don’t believe this will be a “simple paint-over” in z-brush and at no time will I pretend these are my ideas.
Like I said I simply want to skip the concept phase and jump right to modeling. This was mostly to save time not to rip off Blizz. I am a tremendous fan of Blizzard’s and love the work that their CG department puts out.
I don’t think they get that concerned about it anyway. If you check out http://www.youtube.com/contest/AzerothExposed this is a contest sponsored by Blizzard and Intel to make machinima videos about Warcraft. If you check those videos some of the content is definately not from the game but derived externally. Blizzard’s attitude is usually supportive of such things.