FEEDBACK: Post here your take on the old challenges!


#101

gato3d - What you posted is mostly a black image, with only a circle of light on the floor and a few streaks of texture on a wall to the right, so it’s hard to tell what you’re trying to represent.

-jeremy


#102

Hey Jeremy,

Let me know if you are able to see this one. Thanks


#103

gato3d - A bare bulb hanging in a shade like that would light most of the hallway, coming up the wall almost to the height of the shade - it wouldn’t cast a circle of light on the floor that was any brighter than the walls. Test the direct light without GI before you turn on GI. Then, GI will help fill in some bounce light, such as the light that reflects back up to illuminate the ceiling or extend the illumination above the point on the wall that the direct light came to.

-jeremy


#104

Hey Jeremy,

I just want to say thanks a lot for your comments. I am working on the changes that you recommended right now. I started over thought however I am having a great time working on this mini challenge,
Later

Gato3D


#105

Jeremy:
"warriorash - Nice scene! You need much softer shadows to make it look like candle light. Also, try to fix the crooked reflection in the lower left of the picture frame. Maybe the background is too evenly lit, and darkening it around the edges would help vignette the scene. If you slide the short candle to the right, it won’t have that tangency with the one behind it, and the composition will be stronger. Maybe a bit less diffuse on the gold material will make it more metalic? "

hi jeremy thanks for the comments… here below i have worked on the flame and the shadows, i think there is still something wrong with the metallic candle holder.
any way this time i didnt use any fancy renders, its done in Maya Software renderer with raytracing shadows ofcourse.


#106

warriorash - The shadows still look completely hard-edged, razor-sharp. (In raytraced shadows from Maya point lights you just increase the light radius for softness and shadow rays to smooth out the dithering.) Also, the candle flames don’t look right in reflections, as with the reflection in the vase.

-jeremy


#107

Hi Jeremy, Thanks for your suggestion. By the way I am using 3D Studio Max 9…


#108

Hi.
Thx jeremy for your helping hand so far…
But I guess I’ll take a break on this one for a while… maybe after looking on some other challenges, I’ll get a more relaxed perspective on this and get back to it with more and/or fresh ideas…

Mesut.


#109

Hello, I’m new here and I decide to try this challenge. So I made my first attempt of the fisrt scene. This was rendered in Blender 2.43, using Render Passes and Nodes using Blender Internal Renderer.


#110

Jeremy,

Thanks so much for the feedback. I somehow missed it and kept checking back on the new posts. I appreciate your comments. The blackness in the corners is actually part of the texture. I wanted the idea of some sort of mold stuff growing, but I agree with your point. I’ll have to figure out a way to fix that. In the meantime, thanks again, and I look forward to working on the crazy new one too.


#111

Hi there Jeremy,

Here is the Hunted hallway with the changes that you recommended me.
http://i154.photobucket.com/albums/s246/gato3d/3D%20STILLS/huntedhallway00_640480.jpg
http://i154.photobucket.com/albums/s246/gato3d/3D%20STILLS/huntedhallway02_640480.jpg

I got rid of the the circle of light on the floor that was kind of brighter than the walls. It looks like the GI is bouncing more evently around the room but leaving the back a little dark which is what I wanted.

Once again thanks for the suggestions.


#112

hi jeremy, thanks for the comment on my previous rendering. I agree with you, it was kind of dull and flat because there’s no definition where the lights are coming from, so this is what i have came out with

I change the light to come from the top of the room and i also change the mood of the lighting to match the background. thanks for the suggestion to use the background to fill the void from the window, it helped me a lot to bring ideas on how to light the scene.

so please,… any C + C are very welcome

thanks a lot

-cheeersss


#113

Good job donny!
Only one comment about the light needs more definition. The rest is great.
Keep it up and have fun!


#114

Hi Jeremy, You are very nice and very helpfull man. Specially I love your 3D Lighting and Rendering Book. I just recived that book last week. Already it helped me lots.
I had modified my entry in fruit bowl following your suggestion. I just used blinn and pong shader. If any changes you think please suggest me. I am using 3d Studio Max 9.


#115

jeremy-
“warriorash - The shadows still look completely hard-edged, razor-sharp. (In raytraced shadows from Maya point lights you just increase the light radius for softness and shadow rays to smooth out the dithering.) Also, the candle flames don’t look right in reflections, as with the reflection in the vase.”

Hey jeremy thanks for ur comments ! , i think i got it right this time, the reflection was not right on the vase last time as i have given a Glow( post render effect). the shadows have also been blurred, i hope i didnt over do it!


#116

warriorash - Shadows are getting better, the ones on the right could still be softer. Also make sure the shadows appear in reflections, such as the vase. Maybe a little glow around the candle flames?

neil09 - Good start. The main light looks a bit frontal (could move to the side more) and maybe you could use very soft shadows on your fill lights. Try to make nice gradients from light to dark in the shading on the fruit that defines their shapes.

neonbulbs - That’s great! Only one area that doesn’t work is that center vertical post, it is just the same tone so it doesn’t read against the wall. It should be darker (or lighter, or rimmed, or something) so it reads better. I like how you have some spec highlights going on on the staircase, maybe there could be some specular on parts of the side walls too?

gato3d - Weren’t you doing something with a light there, and now there’s no light source? I guess I’m not sure what you’re going for, or why you’re using GI.

sgbzona - Welcome! Why don’t you try lighting that with just one light and see how much shaping you can get in the fruits?

mesutcapkin - In terms of getting ideas for the fruit bowl, a great source is to search www.flickr.com or www.pbase.com for terms like “fruit” “fruit still life” “fruit bowl” and look at how people have lit and photographed fruit, then at least you can pick a picture to use as reference and have something to work towards. I like how you made the pear look like an avacado, that was creative.

-jeremy


#117

Hi Jeremy,

I started working on the lighting challenges not too long ago…I’m up to challenge 3…I would appreciate it if you could please give me some feedback on my work. Thanks!

Here’s my render of the fruit bowl scene:


#118

And here’s my render of the kitchen scene…I did 2 different moods for it…so far people have told me I need to change the position of the light on the night scene because it seems too low…I realize this it true…but I haven’t made the change yet since I wanted to wait for you to see it and see if there were more changes to be made.


#119

Aaaaand, here’s my render of the hairy hare challenge…I’m still working on getting the hang of how the Fur works…so I decided to go on a different direction…I puffed up the model a little bit to make it chubby and cute, and then I built a little chocolate world around it.

Thanks so much for all your help Jeremy. I’m looking forward to hearing from you.
Juan


#120

hi jeremy, thanks for the comments. i think by adding some specular on to the wall can make the scene much more richer. ok then, i’ll try to fix it and post it the new render soon, once again thanks a lot.

  • cheers