Hi Jeremy,
I have tried to organize this post as best I could as I recognize that your efforts to review, critique, and respond to questions are likely done on your spare time.
Regards,
Hilaire
Motivation
Here are my thoughts while creating the scene.
_____NICK staggers into THE KITCHEN, squinting to shield his
_____eyes from the morning sun.
_____NICK
_____(VO)
_____THE ONLY REAL CURE FOR A HANG-OVER IS ANOTHER BOTTLE
_____OF BOOZE. THE TRICK IS TO PASS OUT AGAIN BEFORE YOU
_____PUKE IT UP.
[ul]Wanted the light coming through the window to instill a feeling of squinting[/ul]
[ul]Added lighting (‘rainbowish’) effects to slightly distort some of the colors in the region of the bottle/window[/ul]
[ul]Applied Depth Of Field to simulate visual blur; did away with the offsetting a 2nd image instance[/ul]
[ul]Added a vignette, slightly tinted green, to simulate tunnel vision[/ul]
[ul]Slight camera angle to instill feeling of uneasyness[/ul]
Review of Critiques/Comments from Jeremy/luminosa
Occlusion: shouldn’t create gray lines tracing corners/edges; should contribute to the definition of scene
Occlusion: alcove above kitchen counter & below top cabinet should be shaded darker in occlusion pass
Reflection: needs more reflection on floor
Reflection: more shaping towards cabinet edge
Reflection: close attention to what is visibile in reflections (window color, dooors, shaping, etc.)
Reflection: harsh line between flat shadow-tone & flat sunlit area; no shaping/shading
Texture: Trash receptacle too reflective; needs more bluriness
Texture: More variation on the wood texture required
Lighting: too much interior fill/bounce light, insufficient fill light from exterior
Lighting: shaded windowsill area darker than shadow on floor in front of cabinet
Composition: too flat and uniform
Challenges
I’m still having some challenges on the transition of the shadow on the floor and what is visible in the trashcan. I still find the transition line is too sharp (hard) but I’m unsure how to address the issue on the floor and in the trashcan reflection.
I’m also having an issue where the floor doesn’t seem to provide sufficient reflection. Looking at my full room view however, leads me to think that I have sufficient reflectivity on the floor.
Here is a link to the Camera View that I used while testing the lighting for the final scene.
Overall Room View: http://fav.me/d6kbun0
Light Placement
Light type and purpose.
#01 key sun directional, raytrace shadow), #02/#03 bounce ceiling (area, raytrace shadow), #04 OpticalFX Glow/Halo (point), #05 fill sky (area, raytrace shadow), #06 fill living room (area, raytrace shadow), #07 fill hallway (point), #08 bounce window frame (point), #09 bounce wall sun (point, raytrace shadow), #10 bounce table/counter sun (point, raytrace shadow), #11/#12 sink (point), #13 bounce kitchen wall (area), #14 bounce hallway wall (area), #15 bounce living room wall (area), #16 bounce floor (area), #17 illuminate under fan, table, seats, top cabinet (area)
Light Placement: http://fav.me/d6kbv93
Final Composite
Third attempt at lighting script #02 of second Lighting Challenge.

Breakdown of Rendering Passes
I rendered each pass as a separate image in the hopes that it may help me better understand which pass I need to improve. Ordered from last (top) to first (bottom):
_____Vignette+Sun+OpticalFX (Screen): http://fav.me/d6kbw6t, OpticalFX Only: http://fav.me/d6kbvtz
_____+
_____Sun (Screen): http://fav.me/d6kc5bh
_____+
_____Ambient Occlusion (Multiply): http://fav.me/d6kbuap
_____+
_____Fill Sky (Screen): http://fav.me/d6kbso9
_____+
_____Bounce (Normal): http://fav.me/d6kbsah
_____+
_____Z-Depth (for Photoshop Lens Blur): http://fav.me/d6kbwkb