I took a shot at the haunted hallway challenge, here’s what I came up with. I was trying to get something slightly different from what everybody else did, I hope you like it.

FEEDBACK: Post here your take on the old challenges!
http://i387.photobucket.com/albums/oo313/silentlamp/christmas_final.jpg
Hi
This is my first try with lighting. I used maya software with raytracing and composited with occlusion pass. The lights used for the tree are point lights and rest all the scene is lit with spot lights. Kindly comment… I will be glad to improve the scene.
Regards,
Silentlamp
Hello Silentlamp Mr…
I thought it was very good because it made Christmas where the lighting with warmth existed
with the family felt.
I am sorry.
English writes sentences while using the translation site by the
inexperienced one.
English Language Education is not advanced at all in Japan ・・・
English is being studied.
Don’t worry, you are not the only one who is not a born English speaker. I think you are doing great!
Silvia: I like your setting. I always had this “thing” for black and white pictures were only the blood is coloured
Remember the good old horro movies. Actually its a great image, because I coud see this not so " evil " character that tries to be a “evil” character coming down the stairs and laughing while he`s hands are (whats the english word for it? when you find something you like and moving your hands like sliding forward and backward? )well anyway, he fall down the stairs and we all have a big laugh… ha ha ha 
ShiningRay:
Good start, but i never thought that bananas was so reflective
But the best tip I can give its " Tweeking ". Tweek, tweek and tweek some more
Its important to understand what all the lights are behaving and studying what happend if I put the light there and so on.
Hope to see more from you 
silvia:
Thank you. When it is possible to say so, it encourages it.
Because it is a great place, I want to come to be able to use it though the Japanese who is acting in this forum thinks it is few.
dboydesign:
Thank you for comprehensible advice.
The setting of the feeling of quality of the model did only color information. Feeling of quality
and the lighting have strong relations.
The setting is changed again and it contributes.
dboydesign I am glad you like it!!! Here is the latest version of it, slightly reframed and cropped, with additional blood, and some post work. Hope you guys like it

silvia:
Nice attempt man… Some more edits are required…
one edit is that the way u have worked on splotching the blood on the left side some such splotches could be put on the chair and the stairs bricks and of course the axe which is looking pretty clean. Try to give some bounce on the right side of the floor it has become too dark I think in real life u will definitely get some bounce till the end also. The shadows on the railing of the staircase should blur a bit (as in real life) as they go away from light. the planks of wood in the right side should also have some shadow according to key light. Try to show particles of dust in the light near the bulb if possible. Thats all that I can say right now. I am not an expert but this is my opinion about the image.
Regards,
Silentlamp
silvia: Oh man! More blood:drool:
silenlamp just told you what I had in mind when i saw your picture again. Missing some blood on the chair and on the axe. Maybe some blood footprints and a bloody handle from the fingers?
Aha! No I can see that some one have draged the body away
Good detail.
Not so sure about the dust but you might want to try it out 
Looking forward to a update 

Thank you for advising last time.
The setting and the light of shader were changed a little.
ShiningRay - Looks good! The apple shader is so saturated that it’s distracting, maybe add some reflectivity and highlights to it and less pure red? In the lower right of the plate: the cherries are red but their reflections are purple and the orange doesn’t seem to have any reflection at all (unless the dark blue thing is a reflection?), see if you can debug that. Your soft raytraced shadows need more samples or rays to smooth them out so they aren’t noisy.
silvia - Looking good! I’m glad you darkened the upper right, that had looked strange in earlier versions. I think the red blood could use a little more light and reflections on it. There’s still a lack of shadows or occlusion in the fill areas. Even though the fill areas are darker now, you could still benefit from nice shading moving into the corners or between the boards and the wall. If you had occlusion, you might even get a tiny bit of bounce light onto the bottom of the stairs in some areas. A little glow or rays or something around the bulb could be good.
silentlamp - Welcome! Nice Christmas scene! I like the overall tone. In the brighter areas of the scene, the lighting looks very contrasty to me. For example, look at the window frames near the tree: there are some bright parts, but other parts look black. With all the soft illumination in that area, I’d expect more fill light. It could be a dim, deep gold or red colored fill light, but something needs to add a rich warm tone to the shadow areas in the brighter parts of the scene. The gifts look nice: the one in the front and center has a strange transparent-looking ribbon that needs a new material. Inside the fireplace is another area where some warm fill and bounce could add to the scene. That teddy bear and chair could look softer and could be placed in a less stiff and symetrical post. (A tip for next time you post: you can use “Insert Image” (instead of Insert Link), and then if you put in the address of the .jpg file it’ll show up as an image without people needing to click on it.)
a-vector - You don’t need raytracing or special features to add bounce lights. Just add a dim spotlight aimed up through the plate (or from whichever angle) to illuminate the area that needs an impression of indirect illumination. You can give whatever colors you need to bounce light, often you want some deep saturated tones in areas where illumination would have reflected off colored fruits. (Instead of changing the “shadow color” of a light, adding fill and bounce lights with their own colors to illuminate an area is a more natural approach.) Usually bounce lights don’t need to emit specularity. Besides the bounce light, you could work a little on the texture mapping of the tips of the bananas and of course the kiwis you mentioned. Try to avoid the alignment of the specular highlight on the kiwi with the step touching it like the middle of a target.
Leotril - Good start. The flames look like hollow glass or something, if you render them as a separate layer you can just add or screen them for better results. They look more opaque at the edges and transparent in the center, really that should be the other way around, with extra transparency at the bottom. There is a nice glow around the bright tops of the candles, but no similar glow around the flames themselves. If the flames are the light source, they should be brighter than the tops of the candles and have more of the glow around them.
mehdiahmadi - Welcome! Wonderful scene! I think you could use more fog or atmosphere. The scene has a lot of depth, from close-up on the hand to the distant hills and sky, if the further away things like the hills were seen through more and more fog and haze, then they would get more distant and gray and give more depth to the scene. A little more glow blooming out around the light bulbs could help them too.
rhocando - Welcome! Reagarding the fruits, keep going with the textures and surfaces. Maybe your ligths could use softer shadows as well? The candle scene has some textures, now you need to make the light come from the candle flames…
Cuni - That fruit scene is great, especially the texture work!
-jeremy
[left]Hi Guys…!!
This is my Halloween Scene Rendered with Maya Software Render…
All Comments are Welcome…!!!

[/left]

Thank you for advice.
It some made a change based on advice. The apple makes the highlight change Schaeder and come out, and loses including a strange reflecting of the plate. The moving crowding of the plate because the color of fill light and the shadow of rim light were projected.
It smoothes more than before because the frequency of shadow was increased.
Thank you all for the great advice! Here is my update

A high res version can be found at
http://silviapalara.com/portfolio/haunted_final.jpg
y2kviv:
Hi y2kviv.
It is a lighting to think of the scene at night.
I thought that a soft shadow that hung to a warm-colored light and wall of the pumpkin and the luster etc. of stone steps were very good.
It is that the lighting a strong lens flare and at the left of the scene is too bright and the plant is too bright for the candle that some were anxious.
I also make a better work though the lighting just started studying.
Silvia Palara:
The lighting on the back wall n the floor doesn’t match, so is the case with left wall n floor. there should be a suttle gradation from light to dark… otherwise your scene has really improved a lot…
Seems I have missed the deadline for the Lighthouse one so I will post it here instead. I am pleased with my results so far as I feel it has come a LONG way since my first render of it.
I will post the old and the new.
Old:[[img]http://img296.imageshack.us/img296/6682/finalcz9.jpg[/img]](http://img296.imageshack.us/my.php?image=finalcz9.jpg)
Any tips to further this along are welcome. I like the contrast but I am not sure if it is too dark or not - my monitor could be set brighter than some.
