Feedback on Game Engines


#267

Oops! Sorry. Once again, motion blur is a feature I haven’t yet tested and I don’t recall seeing any examples.

Most of the early adopters of BV haven’t had your artistic skills. It would be great to see some of your imagery in the BV engine!


#268

Thank. iam geting little bit confuse.it seem q3d an bv are almost the same. but i will try bv. i dont think its going to be to much difference between this 2 engine. i need a next gen engine to test and even build a free technical demo for them. like what iam doing know for q3d.


#269

I own Quest3D as well and although they may have similar capabilities, the two engines couldn’t have more distinct workflows.

Beyond Virtual is built around Open GL, not Direct X.

BV is designed for small, indie game developers (and priced that way at $150 for the Silver license) vs. 999 Euros for the Creative edition of Q3D.
I look forward to hearing what you think once you’ve given it a try.


#270

UPDATE: If you downloaded the BV Starter Kit examples files yesterday or earlier today, there was a bug in the racing and rts templates that resulted in empty file folders when you tried to create a new file from either template. The corrected installer is now available for download.

Note that the starter files are only available after you download the Starter Kit and register for a free Bronze account.


#271

Any Linux support on BV for Open GL 2.0? I like Orge and Quest 3D is pretty nice as well


#272

Thanks Island for the link, you might want to ask them to post the engine specs here at www.devmaster.net it’s a 3d Engine database that way we any or all can get a quick view of the of the engine specs, it looks great, I’m still researching it, it would be nice if has certain features but I’ll definatly look into it


#273

Ok, let’s imagine I fancy making a game by doing a ‘TC’ total conversion of an existing game and letting the potential publisher license the engine near the end of the project.

What are the most mod-able and scriptable engines? Which has the best editors, which game would give me the most ‘features’, which has the most robust and accesible multiplayer code and which one would get me closest to the goal of making a game without much coding knowledge?

The games I would consider are listed below but I’d like other peoples opinions of the pro’s and con’s of them plus info on any I haven’t considered.

Serious Sam
Far Cry
Unreal Tournement
Half Life 2
Doom3 / Quake4
GTA San Andreas
BF1942 & expansions
BF Vietnam
BF2


#274

Half-Life has great tools and editors for modding


#275

Can anyone share their experience with the Lawmaker engine?
( http://www.darkroomstudios.com )

Specifically, I’m wondering how “easy” it is for non-programmers to
use their editing tools and develop a full-fledged FPS or “action” game.

It appears they’ve got “Coding framework that provides AI support, AI network path nodes,
HUD rendering, Inventory, Weapon (dualies), Gameplay, object serialization, math library, etc.”
but I’d like to hear how user-friendly these features are. Also, what would you say the
most effective pipeline is for animated character meshes and what level of control for
animation blending and character control is available?

Additionally, how does it stack up with the Beyond Virtual engine for those that have both?

Thanks for any insight, guys. :slight_smile:

cheers.


#276

hmmm…so nobody here using Lawmaker? or nobody willing to yammer about it?

It looks quite nice, but I’d like to hear first-hand mostly un-biased opinions, if anyone
could spare the time. :wink:


#277

Very true - I had never succesfully worked with a popular games SDK/Tools.
THe Source Engine (HL2’s) tools are easy and straight forward to work with.

The biggest problem with the Source Engine is all the bugs that plague the engine in play.
I own 8 licenses I have never owned such an unstable game even after all the updates via Steam. For me this is the biggest reason why so few developers have adopted the Source Engine for their games.


#278

I find the game Half life 2 itself runs rather stable, where do these bugs happen?


#279

The Single player game licenses are stable on all the PCs. No real problem there.

Problem arise in Multiplayer. If you check the Steampowered forums you’ll see there is a persistant Sound Stutter bug that has existed since its release. Althought I haven’t seen Valves response, the underlying problem appears to be associated with their Software audio renderer. In any case when I ran LAN games after work on 8 systems, random PCs would lock up and go into the sound stutter crash. It is completely random and not based on System speed, Memory or Audio HW setup.

In writing that, the HL2 Source is the only PC title that has caused so much grief. All other PC titles run well. Its a shame as the editor tools are so easy to work with. :hmm:


#280

Has anybody out there tried the Power Render 6 engine? That engine used to be much more expensive and so I ignored it at first, but now it has a very reasonable licensing cost. It seems to have great features, powerful tools, and for those of us who don’t own the expensive 3D Max software, it also supports Lightwave Scene files and .X files to boot.

If it wasn’t for the upcoming Visual3D.Net IDE and Engine, I would probably already have jumped on this bandwagon. If Visual3D.Net turns out to be as good as the initial hype seems to indicate, it should be a much nicer next-gen (XNA and beyond) Windows platform to develop with, using .NET and its associated languages as opposed to C++ and .COM.


#281

Over the last year or so I helped develop the Baja Engine to create the game The Lost Mansion. I think it has some nice features that aren’t really found in other engines in its price range (which is why we developed it). It produces professional results - with shaders, multitexturing, etc - but is also pretty easy to use. It integrates with Softimage XSI (including the mod tool) and includes a lot of useful utilities. It is also totally complete - it does everything you need to make a game. I think it is perfect for what most indie developers need.

It has a free trial so it would be awesome if anybody would check it out and give feedback. Feel free to ask me any questions.

Thanks,
James H
Breezeway Studios Programmer


#282

did i miss the unreal engine? or is it just discarded? the new one looks pretty sweet


#283

the new unreal engine is pretty expensive to license (so I’ve heard). You have contact Epic and learn the price:)


#284

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#286