February 2015 - Jannis Mayr


#5

Hi Milan,

i´m starting to understand shot #7 now. When i was looking at my piece i thought it would look better from an angular perspective and more wide angle.
The piece you showed me is exactly that! It´s kind of hard not to copy it now and all the detail in the closer shot could break my neck but i think i´ll give #7 a shot now. Thanks for recommending this.

Grüße,

J


#6

Finding inspiration is not the same as ripping off another person’s work :slight_smile:
let it guide you, rather than struggle trying to avoid copying it :slight_smile:
what you’re ultimately after is a certain feel


#7

My shot #7 draft…playing around with perspective…does it work like this? :argh:


#8


#9


#10

Really love the amount of detail you’ve put into the architecture here, especially at the top of the structure. It has a nice break up of materials and this really adds interest to the area.

One thing I think though that could benefit your piece, is a darker foreground. This might help break up the ground gradient, and allow your focal point to be the main interest of your piece. Also increasing the intensity of the lights in your structure can help draw attention there.


#11

Actually i’m about to add a lot more detail to the whole building. Will definitely take your advice concerning the lights and the foreground.
I’m a bit unsure about the perspective… don’t know how this could happen. Is it ok like that or are there weird things going on i don’t see? :banghead:


#12

Hi Jannis, looking good so far. :slight_smile:

Maybe worth tweaking the perspective a little - at the moment it feels like everything is being pulled towards the top left of the image. I think the feeling isn’t helped by the planet in the background creating an arc that also leads there - would it maybe be worth adjusting the planet a little to reduce the effect?


#13

Thanks Derek,

i tried something out and for me it looks a bit more balanced. Maybe i got to work on the buildings as well. the right one is leaning to the left too… lets see :arteest:


#14


#15


#16

Well…here´s my final Version.

I must say it was good fun! See you around guys. :keenly:

full hd resolution:

http://i1167.photobucket.com/albums/q626/jannismayr/Exiled_Reach_JM_final_full_hd_zpsb0e1d8a7.jpg


#17

Well done! I like the composition.


#18

Thanks Vera! :slight_smile:


#19

Great work! :applause:


#20

Hi Jannis,

Great work, I like the composition and the architectural details.

:thumbsup:


#21

Hi Jannis,

I’ve enjoyed reading some of your critiques here, so wanted to return the favor

Your painting’s really nice. I especially like the overall composition and interesting silhouettes, and you’ve done a good job with the rock and metallic structures and their textures. But I do agree with what Derek Jackson said on 2-18-2015 about the perspective; to me it looks a little exaggerated. I’m on the fence about it though, since it gives the painting a nice wide-angle lens look. Just doesn’t seem consistent with the metal structure on the right, which might be why it feels slightly off.

Definitely a strong piece though and I like it. :slight_smile:


#22

Thank you Poul, Tibor and Thad, any critique is of course very welcome!

@Thad: you´re totally right with the perspective. In the end it was too late to change things cause…you know… :argh: the time was running out so i just forced myself to imagine the main building was leaning back haha! This way i was able to go on with my strange wide angle view. without feeling too bad.


#23

Here is a rework of the scene. I had some time to do it and like it better than the old one…


#24

Hi Jannis, I didn’t get a chance to really see Februarys competition, but it was nice to get to see the progression now.

I really like this shot, and I much prefer it now with the lower field of view, I think with the characters in the shot it feels more like a concept than a clean plate dmp though.

You could even make this a projection and have a simple camera push or pull with some smoke effects to really bring it to life. Definately one for the folio/reel. :keenly: