Agree totally on this . it’s a matter of options that are needed to customize better the software behaviour.
If we have tablet and mouse support, every characteristic of tablet and mouse should be configurable, and mappable. so, for example, the 3 mouse buttons should be utilized properly, as well as tablet pressure and more. there ara alot of options to consider using mouse. i personally like mousewheel for falloffs and radius of airbrush tools
RMB could be used for other things too.
I’d like to ne able to map my mouse buttons to get let’s say a Maya navigation style, but a Lw selection style at the same time. It’s obvious that the more options we have to customize Modo’s behaviour the better it is for everyone just because the app can fit everyone needs.
another thing that i dunno if can be done, is actually have all options of a tool at our disposal,in tool properties so that someone can actually use one tool and change its properties on the fly. in this way less tools are utilized.
I believe that it’s like that in Modo though , so this can be done with UI customization.in this case would be a toolset customization, just like it happens when u create new tools from tool pipe.
example : soft drag is move with radial falloff , so, to have the falloff option in move tool properties could be made, to work into another way.
This should be put into a sort of Modo default layout to add to the current list for an easier accessibility.
BTW there’s another little thing i really miss. it’s not SO important, but i miss tools indicators Lw style (no handles) i dunno why… it’s a matter of habitudes hard to drop