Thanks for the very thoughtful answers Nemoid and Ambient-Whisper.
I hope I didn’t come off as if I’m bashing the app, I really love it. I just miss some of my tools from previous software I’d worked with.
Lattice deformation has been a huge time saver in terms of modelling in my experience. I like the soft move tool a lot. In fact, generally speaking, the sheer range of falloff options available to Modo puts to shame most apps I’ve worked with in that regard. I do however think a lattice deformer would be great for general reshaping. Maybe it’s just me though.
The smooth tool is pretty nifty, and I generally use it with the airbrush falloff set to mutiply which has given me rather nice results, but it still doesn’t even come close to XSI’s Relax tool IMO. It’s hard to explain the difference between them unless you actually use them (I hunted down some vids at softimage’s website but couldn’t find any). The results with the relax tool are flawless nearly all the time. I wish I knew more about the way it acheives them so I could explain better the process involved.
About the slice tool: that tool is wonderful and I could never do without, but it was my understanding from watching the vid that this new tool would place the resulting edge loop not smack down in the middle of the polygon but instead make it follow the curve that would result from subdividing the object. I’m not sure if that’s the way it works, but it would be terrific for organic modeling, where adding an edge loop usually means having to go back and push those edges allong their normals to make them confrom to the curvature of the mesh instead of flattening that specific area.
Hey, I recognize you from Tweak! It’s nice running into you here as well. Thank you for pointing out to me that a construction history wouldn’t bog down Modo. That’s good news to hear and I really hope they incorporate it into a new release. It would be definite plus for me.