1 Modo shares with Lw something in its workflow - for example when nothing is selected , all is selected way of working with geometry, and the concept of using and dropping tools, and things like endomorph, and more. but all these things are like what Lw offers but on steroids, and into a more integrated environment.
Modo creators are the same of original Lw.
Now , Newtek has a brand new team to develop Lw further.
@andrespalma as for tools :
i dunno about lattice deformation usefulness in terms of only modelling. but however :
maybe it will be introduced when animation will be added. plus, even if i didn’t try that, i’ve seen time ago a vid showing some kind of geometry parenting allowing deformation of the child object. incidentally i never saw that vid again, so maybe it was something you’ll have to setup in some way.
as a suggestion : try soft move tool. its nifty, even if it doesn’t gives you a cage to manipulate. its more brush like deforming tool
smooth tool : u can combine it with airbrush falloff, so that you can paint it.(you can combine every tool with whatever falloff ) u can also regulate its strenght and iterations into a more subtle way , so that it should be way more manageable as a tool to fix your meshes. sorry if i missed the point with your suggestions.
connect : try the polygon slice tool. (alt +c) you can select as an option to slice only what you selected so that you could slice only an area instead of a complete poly loop.
however : i do like the connect workflow too. it could be a great add on.
totally agree about history. Modo seriously needs a construction history.