@ BradPeebler
hello Brad, first of all, i want to say it if it was vague, i’m the first MODO man, and i like it so much, it’s amazing, and i can c it’s capabilities, even with the absence of some tools, and actually i know that a lot of tools could b done by script. in the other hand, i’m not talking about a comparison btw lw and modo, finally u r the creatore of lw, and for sure u r proud by the great update that u did for it, and i always say to follow the developpers not the product.
Anyway, ther is just one think that i want to say it , that i don’t agree with u, is that u said, that most of the requested r not even existing in the current LW. Yeah, i can’t say , but true, but it’s not the rule, i want that MODO have features that other doesn’t have, it’s what i’m looking for, as we r all looking for better tools that simplify our work commands.
I want to mention it again with some additions:
-antioverlapping, for most of the beveling tools (edge bevel, vertex, shift)
-the boolean is already good, it’s not as LW, but far better, the only enhacement that can b done is something like power boolean, wich will not create the extra edges to connect the holes to the corners (wich will lead to some triangulations on complex shapes)
-the 2d drill, have bug in the core option, it leave the points, and remove the faces.
-Instancing, even if LW don’t have this one, i was always expect that i find instance in MODO, and i hope that it will b integrated soon.
-mapping gizmo,hmmmmm…it’s not UV task, it’s more like the UVW mapping system in 3dMAX, or texture guide in LW, when u have this Gizmo map cage, u can on the fly, change the projection type to planar, cylindrical…and the cage take the shape of the projection, and u can center it to the current selection, or scale to fit, or shrink…in addition to the ability to apply deformation tools on this mapping (i hope that i’m clear in this one)
-Spline deformation tool : i just think about it, and i realized that it’s not a hard task to achieve, to give a brief, it’s something like the MACROFORM tool by one and only media, done in the past for LW 5.6, and then newtek implement it in the LW 7, under the name of spline guide (by the way, it was a bad implementation, the old plugin was better)
-UV unwrap, it’s like the unfolding command for objects in formZ, so u can unwrap the UV , as unfolding it, in addition to let us export the UV an image file, to simplify the texturing process (instead of doing a print screen)
-cap holes, could be achieved by edge and make polygon, well , yes, but when i said cap holes, i meant something like MAX, auto cap holes, or the powerfull tool for LW, cap holes studio from Wtools, it just search the object for it’s whols and fill it in a smart way.
-loft tools, for splines, by far it’s the best tool i have for spline modeling,like cm_loft, ay_skincurve, loft2rail, it’s like i draw splines as sections of the final shape i want, even if they don’t have the same nnumber of points, fire the loft command, the result is a polygonal skin or splines cage, that automatically follw the flow.
-a thickner tool like http://www.blochi.com/gfx/thickener_en.html
AS i hope to the the follwing features in the next update as well:
-a shapes objects, like rectangle, circle, lines, stars, helix (as shape, not polygon)
-arc tool, for proper drawing (better than spline and bezier)
-the edge beveling, and vertex beveling is a good implementation, but so far, the rounder tool for LW have a lot more features, such as (mesh density, and convexity direction)
-rail bevel
That’s what i have for now, and this is all for the best and to support evaluating, hope that these requests will b taken into considaration.
Thanks!