man, liquid simulation itself is probably as complex as the whole program. look at realflow, its dedicated to that, but it has SOOO many bugs and defects. its a love / hate relationship (i really should stop torturing myself with them lol)
But when you consider the sheer number of particles and the complex interactions they would have with each other…
if messiah came up with something that did liquid simulation, that would be killer, i would even pay for it as a separate module or something. its just so ambitious.
i also like the volumentric venture with particle rendering. How cool would it be if you emitted particles randomly out of the surface of your object and then rendered volumetric hair for each particle and have their rotations react to gravity… or “strands” of particles emitted from surface and colldie with each other and the surface geometry… droool…
so yeah im talking about hair
i could see that being alot more useful then liquid simulation ( unless you want your character to piss or something
).