Feature request...


#1

I regularly work with liquid simulation from realflow (lwo sequences).

is it possible to make a plugin or a loader to use lwo sequences??? LW is very limited because of its stupid handling of refraction, i need to basically generate an AIR mesh for my liquid mesh if i want proper refractions. it would be great if i could render the sequences in messiah with a smart shader that eliminates this need.


#2

AFAIK Messiah also needs air polys, just like LW. Thomas’s TLHpro shaders have a glass shader that cut out the need for this, but I dont think he’s planning on releasing them anytime soon :frowning: ( he posted this in a recent thread that I can’t find atm :confused: )


#3

It seems LW9 won’t need air poly anymore :wink:


#4

Same here, Realflow user to, would love it in Messiah. And like you say it dosen´t need to be the whole plugin package to start with just a .lwo seq importer.
Later on a .bin importer and .sd scene import and exporter would be great.
That would also fill the rigid body dynamics gap in Messiah.

But the refraction problem would still be there, I asked Thomas yesterday I think -> http://forums.cgsociety.org/showthread.php?t=330541&page=2 , but unfortunately he has no plans of releasing THL pro in whole or the “easy glass shader” separately. :cry:

I can se my self doing real cool stuff if those two things where looked into. Even just the realflow import possibility, together with the new translucensy, like pouring milk and melting wax. But for me to be able to use it in my work I need the refraction fix to for transparent liquids.


#5

what do you say pmg? that would be cool. LWs lwo sequence importer sucks. its horrible. such a pain to use.


#6

I think pmg should just make there own fluid simulator;)


#7

nah, focus on CA!

but i would love to integrate realflow objects or bin sequences and render those!

Taron, how about a checkbox to the basic shader that can automatically make an “air” surface out of the same normals, just reverse. or better yet a “reverse normal” input that will accept any shader into it.

that would be cool.

or you could make the whole “air” thing automated. any surface that is transparent could be automatically treated as if it was double sided and the doubled side has a refraction index of 1 (only for refraction purposes so it shouldnt be a huge render hit).

this way surfaces would act naturally any time you trace refraction through them. maybe have a checkbox that would toggle that feature if people dont want to use it for some reason.


#8

Well my reasoning is that they are working on particles at the moment, just round it out a bit more and give the particles a “metablob” state and attraction/repulsion. Just enough to do the basics.


#9

man, liquid simulation itself is probably as complex as the whole program. look at realflow, its dedicated to that, but it has SOOO many bugs and defects. its a love / hate relationship (i really should stop torturing myself with them lol)

But when you consider the sheer number of particles and the complex interactions they would have with each other…

if messiah came up with something that did liquid simulation, that would be killer, i would even pay for it as a separate module or something. its just so ambitious.

i also like the volumentric venture with particle rendering. How cool would it be if you emitted particles randomly out of the surface of your object and then rendered volumetric hair for each particle and have their rotations react to gravity… or “strands” of particles emitted from surface and colldie with each other and the surface geometry… droool…

so yeah im talking about hair :slight_smile: i could see that being alot more useful then liquid simulation ( unless you want your character to piss or something :stuck_out_tongue: ).


#10

man, liquid simulation itself is probably as complex as the whole program. look at realflow, its dedicated to that, but it has SOOO many bugs and defects. its a love / hate relationship (i really should stop torturing myself with them lol)

But when you consider the sheer number of particles and the complex interactions they would have with each other…

I know. Not asking for a full on simulation like RealFlow. But a simple setup would work. Remember we just have to fake it;)

oh…and TAG!


#11

Well, when Real Flow 3 came out, I looked into writing such a plugin for messiah (you even get a Full RF License if you do so).

It would be basically easy to do…
… if it would be possible to write any kind of importer for messiah.

Believe it or not, it isn’t possible to create any kind of geometry with the current SDK. So you can’t write mesh or sequence-importers or any kind of procedural mesh generator etc.

At the time I looked into that option, it was also impossible to address particles from the SDK, so importing the RF particle file wasn’t an option as well.

Now the latter can be done - I think - just grab yourself a compiler and dig into the SDK headers for some extended time of pure fun :slight_smile:

Cheers :bowdown:


#12

Hey Stooch, what don’t you like about the lwo sequence importer in lw?

I don’t know if you read what wireframes said but…

/Regards Peter K * TLU


#13

i dont like the way when you load a LWO sequence and select anything but the object, you will get an error popup. making it impossible to animate or move or do anything with the plugin. its retarded. and its very slow and hard to scrub and animate to, which is LWs fault because its so damn slow in OGL to begin with. im hoping that in messiah, being a much faster GL renderer, i could actually get a less intrusive liquid sequence imported and be actually able to interact with the program and animate.


#14

Hey Stooch,
Mmmm I don’t encounter any of the problems your having (except being slow to scrub, but realflow meshes tends to get pretty heavy)…

Mail me at peter at cgsweden . com btw I want to know more about your problem.

/Regards Peter K * TLU


#15

so yeah im talking about hair :slight_smile: i could see that being alot more useful then liquid simulation ( unless you want your character to piss or something :stuck_out_tongue: ).
I agree there. A nice hair system like how C4D has setup would be excellent.


#16

i will send you a screen cap of the problem. i already contacted realflow tech support and they know about it and just told me deal with it.


#17

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.