Hello brothers and sisters and whomever inbetween,
Started a model sometime ago.
Always wanted to model a boxer. I didnt go with the generic “beefy” boxer but the other way around. Giving as much personality to this sob as i could.
The polycount is 7100 triangles.
This is the model with normal map applied:
This the wireframe:
I used Arsh’s base (with some tweaks- e.g. added loops for eyes and added mouth with inards) for the primitive sculpting in zb3. Later i did a whole retopology of the body (needed to learn that).
need to finish this asap to complete my portfolio so i can apply for an internship (probably at Silicon Kinghts-hope they allow internships)
Hope you like it
C and C welcome