Good question. There are some issues with cameras parented to other objects. Specifically, in MotionBuilder, cameras always have the ability to remain “right side up” regardless of any inherited parent rotation. EI doesn’t have this ability at the moment. It’s basically related to the (very complex :eek: ) nature of computing the ultimate transformation matrix. It also has to do with the fact that MotionBuilder cameras use position and yaw/pitch/roll whereas EI cameras (internally) use position and reference and roll. (Lots of complicated math going on here).
To solve this, the EI FBX implementation automatically orphans all camera objects and computes absolute position and reference and roll. The resulting camera movement is visually the same as it was in the source app but the hierarchy is different. As far as workflow goes, you can bring your camera movement in no problem but if you want to edit it, you may find it easier to re-import the motion data for the camera in the source app. Of course you can always change the resulting cameras motion path as you always have done.