so the issue is i have a mac and use maya- and the rest of the team with the ecception of one, us PC and max.
were trying to send 3d files back and forth via FBX, because its a universal file format.
the problem is, when i export a polygon model from maya, it takes the model and seperates all the verts. the model is still in tact, just all the faces are seperated.
Y???:shrug: