FBX, MAYA, and seperating verticies.


#1

so the issue is i have a mac and use maya- and the rest of the team with the ecception of one, us PC and max.

were trying to send 3d files back and forth via FBX, because its a universal file format.

the problem is, when i export a polygon model from maya, it takes the model and seperates all the verts. the model is still in tact, just all the faces are seperated.

Y???:shrug:


#2

Just shooting in the dark here, but maybe Triangulate before export?

Also maybe use OBJ instead? Max imports/exports it well, via a freebie plugin.


#3

yeah everything is trangulated. no quads.
:hmm:

and as for the obj plugin, i spent about a week looking for one, and never found it.
maybe you have a URL?

i need one for maya and one for max.
thanx for your time-


#4

http://www.habware.at/duck4.htm#OBJ2MAX
http://www.habware.at/duck4.htm#MAX2OBJ
These work for max4 and max5.

There’s another one out there for max6, search in the max forum, was posted not too long ago.


#5

I’m surprised Maya doesn’t support OBJ export out-of-the-box, seeing as it was originally an A/W format.


#6

hehe, it does. i just wasnt looking in the right place:blush:
sorry to have wasted your time.
as for the max plugins, that helps alot, thanx


#7

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