Does anyone know The Way to do a fast “combine” of multiple meshes in script? I want to take many nodes and make them one node. I’ve used attach <node> <node> in a loop and it’s very slow… almost as slow as doing it in the UI However, if you use the collapse utility and collapse multiple nodes into a single object, it is several orders of magnitude faster. This makes me think that the capability does exist within Max, it’s just a matter of figuring out how to tap it.
I’d even be down with a plugin function that had a fast attach… anyone have any ideas?